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Participant
January 4, 2018
Answered

Expired licence for selling games?

  • January 4, 2018
  • 1 reply
  • 282 views

If an artist rented a licence to create animations for a game for only a month, then the licence runs out, then a few months down the track the artist decides to publish their game. How can the artist prove that they made those animations with licenced software?

    This topic has been closed for replies.
    Correct answer albertd9194959

    Hi deamonblade,

    If you are working for a company, you will usually have timesheets, basically some way of logging cost/expenditure against a project.

    You can then compare this against the previously purchased licence.

    If you are freelancing, it depends on many things, in Australia you need a "business number" and need to log your hours and any costs against that project ( the product licence for instance) as this effects tax.

    If you have no record this will be hard, you could try and prove that your file windows time-stamps ( date modified ) were within the licence window, some programs also include "meta" tag information with time-stamps.......

    You will need to be more specific for a more detailed answer.

    Regards,

    1 reply

    albertd9194959
    albertd9194959Correct answer
    Inspiring
    January 4, 2018

    Hi deamonblade,

    If you are working for a company, you will usually have timesheets, basically some way of logging cost/expenditure against a project.

    You can then compare this against the previously purchased licence.

    If you are freelancing, it depends on many things, in Australia you need a "business number" and need to log your hours and any costs against that project ( the product licence for instance) as this effects tax.

    If you have no record this will be hard, you could try and prove that your file windows time-stamps ( date modified ) were within the licence window, some programs also include "meta" tag information with time-stamps.......

    You will need to be more specific for a more detailed answer.

    Regards,

    Participant
    January 4, 2018

    Hello albert!

    Thank you for the response.

    A friend and I are starting out as indie developers and I'm tasked with the graphics/animation side of things. So when we get to the point of selling the game on steam or some platform we hopefully won't run into licensing issues.