External Playing/Stoping the Canvas
Hi there !
I have an HTML project that loads HTML's generated through Animate.
I need a way, from my "container" page, to stop and play the "main timeline" of the Animate generated page. It would be just as if I called the "this.stop()" or "this.play()", but from my container, through Javascript.
I tried a loooot of the "easy" things, including passing as a parameter a function that would call the "this.stop()" from inside the Animate code.
The Animate code easily calls functions from my external Javascript, but I couldn't, for the life of me, call the Animate functions from my JS.
Thanks all ! ![]()