Fix corrupted library item without deleting it
One of the assets in my library, a movie clip called char_body, seems to keep corrupting. If i delete it, my animation plays normally, but it removes the entire armature that it's part of. If I don't remove it, when I try to test the movie it gets stuck at zero and the "send crash report" window apears. This also occurs if I remove the content inside the symbol(a shape), but previously when the asset corrupted I could just delete and replace the shape and everything would go back to normal.
Trying to convert the symbol to a compiled clip also crashes.
Is there any way I can un-corrupt the symbol, without deleting the armature that it's a part of?
Also, when I try to attatch the .fla file(mainFile.fla) to this post, it says
The attachment's mainfile.fla content type (application/octet-stream) does not match its file extension and has been removed.