For Loop
Hello Everybody
This is kind of a follow up of my previous question regarding using loops to manipulate dots in a pattern. I came into a question. If I were to remove them as dots themselves and not as a whole, how do I do that? I believe that my main problem is the naming part. How do I name and remove them by their generated names? Thank you. Here is my code:
| var Food:Array = new Array(); |
for(var f:uint = 1; f<=25; f++){
var foodRow1:food = new food();
foodRow1.name = "Row1"+f;
addChild(foodRow1);
foodRow1.x = arrayX[0];
foodRow1.y = f*25;
foodRow1.addEventListener(Event.ENTER_FRAME, checkCollision);
Food.push(foodRow1);
//Row 2
var foodRow2:food = new food();
foodRow2.name = "food_"+f;
addChild(foodRow2);
foodRow2.x = arrayX[1];
foodRow2.y = f*25;
//Row 3
var foodRow3:food = new food();
foodRow3.name = "food_"+f;
addChild(foodRow3);
foodRow3.x = arrayX[2];
foodRow3.y = f*25;
//Row 4
var foodRow4:food = new food();
foodRow4.name = "food_"+f;
addChild(foodRow4);
foodRow4.x = arrayX[3];
foodRow4.y = f*25;
//Row 5
var foodRow5:food = new food();
foodRow5.name = "food_"+f;
addChild(foodRow5);
foodRow5.x = arrayX[4];
foodRow5.y = f*25;
function checkCollision(event:Event){
| trace("inside function"); |
}
}
for(var h:uint = 1; h<25;h++){
| //Horz 1 | |
| var foodHorz1:food = new food(); | |
| foodHorz1.name = "food_"+h; | |
| addChild(foodHorz1); | |
| foodHorz1.x = h * 25; | |
| foodHorz1.y = arrayY[0]; | |
| //Horz 2 | |
| var foodHorz2:food = new food(); | |
| foodHorz2.name = "food_"+h; | |
| addChild(foodHorz2); | |
| foodHorz2.x = h * 25; | |
| foodHorz2.y = arrayY[1]; | |
| //Horz 3 | |
| var foodHorz3:food = new food(); | |
| foodHorz3.name = "food_"+h; | |
| addChild(foodHorz3); | |
| foodHorz3.x = h * 25; | |
| foodHorz3.y = arrayY[2]; | |
| //Horz 4 | |
| var foodHorz4:food = new food(); | |
| foodHorz4.name = "food_"+h; | |
| addChild(foodHorz4); | |
| foodHorz4.x = h * 25; | |
| foodHorz4.y = arrayY[3]; | |
| //Horz 5 | |
| var foodHorz5:food = new food(); | |
| foodHorz5.name = "food_"+h; | |
| addChild(foodHorz5); | |
| foodHorz5.x = h * 25; | |
| foodHorz5.y = arrayY[4]; |
}
(it's based on a pacman game)
Thank you!!!