Function trace() is delaying movie output
Hi again!
Is it just me or the trace() function is severely delaying movie output? I'm quite sure it did not used to be like this.
In this simple example, the output will be immediate:
var i:int, total:int = 999, count:int = 0;
for (i = 0; i < total; i++)
count++;
But if you include a trace statement, at least in my case, the output will be delayed for about 5 seconds.
var i:int, total:int = 999, count:int = 0;
for (i = 0; i < total; i++)
{
count++;
trace(count);
}
For each situation I'm coding a game or app that I need a trace statement inside a loop a huge delaying is happening.
Can someone clarify this?
Thanks!

