Game Development, Does stage size actually matter?
Hello! I'm developing a PC and mobile game using ActionScript 3 and Adobe AIR and I'm trying to determine if the stage size could be slowing my game down. I set the stage to be 1920x1080 and checked the "Full screen" option in the Adobe Air 23.0 for Android publish settings, but when I tested it on a smartphone I found it ran sluggishly. I scaled the stage and all its contents to 640x360 and found that the game seemed to run better.
My question is, since vector art looks sharp at any size, and since AIR apps can scale automatically to any phone size, are there any disadvantages in making the stage size as small as possible for better performance?
Thanks for any insight on this matter. I'm a familiar with the coding behind flash games but am learning more how to optimize them for devices so any additional input is appreciated.