Skip to main content
Known Participant
August 17, 2021
Answered

GIt repo error after merging.

  • August 17, 2021
  • 2 replies
  • 283 views

I have worked on my project for a while. I have opened branches for every new feature on the project.I decided to merge all my work from the other branches to the master.


Now when I run the master branch a large part of my project won't play the audio. I checked the console and saw this:


I have tried reverting the merge with no luck.

Can anyone give me some insight to this?

This topic has been closed for replies.
Correct answer kglad

it's not a direct animate issue, though it could be a depency problem, eg with node.js. 

 

it's a coder issue.  use error handlers, though removing the errors will eliminate the error message.

2 replies

renanmdAuthor
Known Participant
August 17, 2021

I know exactly all 30 files that have stopped working in my app. In the project folder that are exactly 30 audio files that have a 0kb file size and this happened after I merged the feature branch into the master.

 

I'm going to just re-add them to the project to see if it solves the issue. But the bigger question is, does anybody know why this might have happened? Is it a bug in animate? Has anyone ever had problems with working on an animate html5 canvas project + github repo?

Here is just a small screen shot of the project sound folder. The list goes down exactly 30 files.

kglad
Community Expert
kgladCommunity ExpertCorrect answer
Community Expert
August 17, 2021

it's not a direct animate issue, though it could be a depency problem, eg with node.js. 

 

it's a coder issue.  use error handlers, though removing the errors will eliminate the error message.

kglad
Community Expert
Community Expert
August 17, 2021

that looks like a javascript error.  if you have a canvas project you can try adding code to handle a generic rejections, but it would be better to add error handlers for each attempt of your app to interact outside the app, eg when loading audio.