Answered
gotoAndPlay on hover... What's missing?
I have a symbol that I want to scale using the timeline when it's hovered. I can't figure it out.
Please check out the screenshot >> https://i.stack.imgur.com/ar02p.jpg
var frequency = 3;
stage.enableMouseOver(frequency);
this.bitez_main.addEventListener("mouseover", fl_MouseOverHandler_1);
function fl_MouseOverHandler_1()
{
this.bitez_main.bitez_over.gotoAndPlay(2);
}
