yes.
main is my document class.
package {
import flash.events.TransformGestureEvent;
import flash.events.AsyncErrorEvent
import fl.containers.ScrollPane;
import fl.controls.ScrollPolicy;
import flash.desktop.NativeApplication;
import flash.desktop.SystemIdleMode;
import flash.display.MovieClip;
import flash.media.Video;
import flash.net.NetConnection;
import flash.net.NetStream;
import flash.events.MouseEvent;
import flash.events.NetStatusEvent;
import fl.controls.List
import flash.events.Event;
public class Main extends MovieClip {
public var song........
public var song_number:String
public var netConnection:NetConnection;
private var netStream:NetStream;
private var video:Video;
private var VIDEO_URL:String;
public var speed:Number;
public var speedArray:Array;
public var prevY:Number;
public var DRAG:Number = 20;
public var HEIGHT:int = 310;
public var posX:int= 10;
public var posY:int =10;
public var widt:int=100;
public var high:int=100;
public var scroll_mc:MovieClip
.......
public var pauseBtn:MovieClip
.........
public function Main() {
you can't call a class instantiator like that and you can't use code to call a document class, at all.
so, put whatever code you want to call using a button in another function and call that function from your document instantiator and when your button is clicked.