Help with fscommand()
Hello All,
I use Flash Builder 4.7 as my IDE. I use AirSDK 3.4 along with Feathers, Starling, and a video extension. I intend to use my app as a standalone desktop app and I think/hope that I have set it up correctly.
I'm having the hardest time understanding how to use fscommand(). I understand how to fill the parameters of the functions but as for how to setup the fscommand folder which will contain all the .exe, I'm lost. I will attach a screenshot of my folder structure.
I read somewhere that in order to use fscommand, you have to use a flash projector (.exe) instead of a .swf. Does that mean I can't run my program in debug mode and I have to publish it in order to test it. I guess I'm confusing myself with .exe and .swf. Also, I keep reading the need to use a program from northcode. Is this true and what exactly does the program do?
What I'm trying to do is load some .exe games from my code and put it into my program window. Is this possible? I have an exercise bike hooked up with sensors that'll send keyboard commands to my flash program. I want to be able to use the exercise bike to play racing games like Mario Kart. The reason I'd like for it play from my program window as opposed to playing it directly from the .exe game's native window is in my flash program, I've already written functions that'll convert the keyboard commands into real world data such as speed, distance, lap time, etc.
Any help would be greatly appreciated!
Also, it would be awesome if anyone could point me to an up to date tutorial of fscommand(). I see lots of tutorials but they're all from 2008 or earlier. If nothing, I'll try and write a tutorial myself after this.
Many thanks!
Kevin
