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Participant
November 11, 2011
Question

Help with importing an animation

  • November 11, 2011
  • 1 reply
  • 1158 views

Hi everyone!  I have this animation I made that I'm trying to import using Flash.  It's a pretty simple animation, with a black background and orange for the main character.

What I was wondering is this: is there any way to change the color of the character in Flash so that it will subsequently change the color in each of the frames?

Also, is there any way to isolate the character so that I can add other objects and animations that move independently from the primary animation?

Thanks!

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1 reply

Ned Murphy
Legend
November 11, 2011

You could place the animation into a movieclip to isolate the character, as well as other possible ways.  How are you importing the animation, what file format is it currently in?

Participant
November 12, 2011

The images are currently a bunch of jpegs that I converted into a wmv format.  I could upload the images in a different format though.  I imported the images to a action script 3 format via flash.  I guess I don't know how to isolate objects and then add other tweened objects into the same movie.

Participating Frequently
November 12, 2011

When you say you imported the images - do you mean they are now bitmap objects in your Flash IDE (you can see these in the library)?  Also your original question involved 'changing the colors' - does this meain you want to use the color matrix or did you do a bitmap trace of the images in Flash?

The quick and easy (If your characters are not too complex):

  • import into Flash (ctrl+r)
  • do a bitmap trace of the image (modify -> bitmap -> trace bitmap)

This will give you the ability to change any color on any frame easily.  But be careful.  The larger your image size or the more colors you have - is the larger the vector graphic = more rendering time.

The corporate approach:

  • create the images you want to use -> colors and all
  • import the images into Flash (ctrl+r)
  • create an animation clip and place each image on keyframes you wish to use (maybe label for organization)
  • on your controller timeline (what ever clip controls the animation), you can set the animation to goto which ever frame you wish -> even set it on a timer -> or you can create frames on the timeline with actions on keyframes to tell the animation goto a specific frame or frame label (use this if you are not too familar with AS3)