Thank you Myra. After Effects and Cinema 4D looks like that right way to go. But one question I have is in all the tutorials they are only showing an object moving on two axis. Id like the object to actually rotate on all three, for example a airplane. All faces of a airplane are completely different when turning around or twisting in the air.
So my question is do I draw all the different faces for the object in Illustrator and then use After effects to tie it all together?
I like what Adobe CC has to offer and just want to stay within Adobe CC. I was thinking there would have been a 3D model app so that the objects and be turned around and rotated to show all the different faces of an object in Animate. I don't want to get involved with a 3rd party app or anything. So just trying to make sure I start in the right app when creating my objects.
What you choose depends on how you want to approach the animation and how you want the final result to look. If you want the look to be more cartoony and you want to draw the representations of the various perspectives, then you want 2D. If you want it to be more of an accurate/realistic representation of a plane, then you want 3D. That's a huge generalization. In other words, it is possible to do very technical drawings in 2D or use effects to make a 3D rendering look cartoonish.
More specifically for which apps to use--
If you want to draw in 2 dimensions to simulate 3D, you can use Animate to do the drawings and the animation, which would be the recommended workflow for 2D. You can also use Illustrator to do some of the drawings and bring those into Animate, but you'll need lots of frames. So an image in Illustrator would be more like a starting point that you could modify in Animate (see character sheet link below). If you made all of your frames in Illustrator and put them all into After Effects, it would be tedious and not recommended, but you could do it.
Here are some examples of simulating 3D in Animate with the camera Camera in Animate or using tweens to simulate a 3D head turn 2.5D Head Turn - YouTube . However what you're describing sounds like more of a frame-by-frame animation where you'd need to draw the various perspectives of the plane. It would sort of be like this character sheet of this girl Young girl character set for animation - Buy this stock vector and explore similar vectors at Adobe Stock | Adobe Stock The software doesn't make her rotate. You draw the different perspectives of the plane and tell Animate which one to show.
If you want to model a 3D object to capture the various faces of the object, then you should use a 3D app. I mentioned Cinema 4D Lite because it comes with After Effects. So if you're a Creative Cloud all apps subscriber, then you have access to that app. It is a lite version of the Maxon app Cinema 4D, but it would give you an idea of whether or not you want to work in 3D. The workflow for 3D would be making your object (plane), animating the object, and rendering it. That render becomes a 2D representation of the 3D space.
Here's an example of a Cinema 4D Lite/After Effects 3D CUBE ANIMATION MADE OF | After Effects + CINEMA 4D - YouTube
Hope that helps 