Hittest only working with 1 added child
Ive got this piece of script where i place objects on the stage, to hittest eachother.
Ive got two seperate addchilds: one child must hittest another child
But for some reason it will only hittest with one object from the 2nd addchild 😕😕
this is the addchild for the hittesting objects:
all variables are defined properly
for(var ringteller=0; ringteller<2; ringteller++) {
for(var teller1=1; teller1<17; teller1++) {
//var ringsegment_mc:Ring_1=new Ring_1();
var ClassReference:Class = getDefinitionByName("Ring_"+teller1) as Class;
var ringsegment_mc:MovieClip=new ClassReference();
ringsegment_mc.addEventListener(Event.ENTER_FRAME,vernietig);
addChild(ringsegment_mc);
}
}
for(var teller2=0; teller2<2; teller2++) {
var hitte_mc:Hitte=new Hitte();
Hittes.push(hitte_mc);
hitte_mc.mousedown=0;
hitte_mc.addEventListener(Event.ENTER_FRAME, floaten);
hitte_mc.addEventListener(MouseEvent.MOUSE_DOWN, slepenStart);
hitte_mc.addEventListener(MouseEvent.MOUSE_UP, slepenStop);
addChild(hitte_mc);
}
and this is the code for the slepenStart and vernietig:
function vernietig(evt:Event) {
for(var teller3:int=1;teller3<Hittes.length;teller3++){
if (evt.currentTarget.hitTestObject(Hittes[teller3]) ) {
evt.currentTarget.alpha+= -0.1;
if (evt.currentTarget.alpha<=0.05) {
evt.currentTarget.x=evt.currentTarget.y=-200;
this["segmentenkapot"+evt.currentTarget.kerngroep]+=1;
}
}
if (this["segmentenkapot"+evt.currentTarget.kerngroep] == 16) {
trace("ring kapot");
}
}
}
function slepenStart (evt:MouseEvent):void {
evt.currentTarget.startDrag();
evt.currentTarget.snelheidx=evt.currentTarget.snelheidy=0;
evt.currentTarget.mousedown=1;
}
function slepenStop (evt:MouseEvent):void {
evt.currentTarget.stopDrag();
evt.currentTarget.snelheidx=4; evt.currentTarget.snelheidy=2;
evt.currentTarget.mousedown=0;
}
so: only one instance of the hitte_mc will hittest with the instances of Ring_
what did i miss to fix this 😕😕