How do you call two actionscript files in another as3
My problem is that i what to call two actionscript files in another one, but cant do it.
This is are the two codes i want to play at the same time in my scene:
Code 1
/**
* Inventory System Manager
* ---------------------
* DATE: 07/24/2010
* AS3
* UPDATES AND DOCUMENTATION AT: http://www.FreeActionScript.com
**/
package
{
import flash.display.Sprite;
import com.freeactionscript.inventorySystem.InventorySystem;
public class Main extends Sprite
{
private var _inventorySystem:InventorySystem;
public function Main()
{
//InventorySystem(reference to stage in the fla)
_inventorySystem = new InventorySystem(this);
}
}
}
Code 2
/**
* Player Movement - 8-way keyboard
* ---------------------
* VERSION: 1.0
* DATE: 9/23/2010
* AS3
* UPDATES AND DOCUMENTATION AT: http://www.FreeActionScript.com
**/
package
{
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
public class Main extends MovieClip
{
// player
private var _player:MovieClip;
// player settings
private var _playerSpeed:Number = 4;
// movement flags
private var _movingUp:Boolean = false;
private var _movingDown:Boolean = false;
private var _movingLeft:Boolean = false;
private var _movingRight:Boolean = false;
/**
* Constructor
*/
public function Main()
{
createPlayer();
// add listeners
stage.addEventListener(Event.ENTER_FRAME, enterFrameHandler);
stage.addEventListener(KeyboardEvent.KEY_DOWN, myOnPress);
stage.addEventListener(KeyboardEvent.KEY_UP, myOnRelease);
}
/**
* Creates player
*/
private function createPlayer():void
{
_player = new Player();
_player.x = stage.stageWidth / 2;
_player.y = stage.stageHeight / 2;
stage.addChild(_player);
}
/**
* EnterFrame Handlers
*/
private function enterFrameHandler(event:Event):void
{
// Move up, down, left, or right
if ( _movingLeft && !_movingRight )
{
_player.x -= _playerSpeed;
_player.rotation = 270;
}
if ( _movingRight && !_movingLeft )
{
_player.x += _playerSpeed;
_player.rotation = 90;
}
if ( _movingUp && !_movingDown )
{
_player.y -= _playerSpeed;
_player.rotation = 0;
}
if ( _movingDown && !_movingUp )
{
_player.y += _playerSpeed;
_player.rotation = 180;
}
// Move diagonally
if ( _movingLeft && _movingUp && !_movingRight && !_movingDown )
{
_player.rotation = 315;
}
if ( _movingRight && _movingUp && !_movingLeft && !_movingDown )
{
_player.rotation = 45;
}
if ( _movingLeft && _movingDown && !_movingRight && !_movingUp )
{
_player.rotation = 225;
}
if ( _movingRight && _movingDown && !_movingLeft && !_movingUp )
{
_player.rotation = 135;
}
//i will do
if (_player.x > 550)
{
_player.x = 550;
_player.x = +_player.x;
}
else if (_player.x < 50)
{
_player.x = 50;
_player.x = +_player.x;
}
if (_player.y > 350)
{
_player.y = 350;
_player.y = +_player.y;
}
else if (_player.y < 50)
{
_player.y = 50;
_player.y = +_player.y;
}
trace ("Valor en x: " + _player.x);
trace ("Valor en y: " + _player.y);
}
/**
* Key Press Handlers
*/
public function myOnPress(event:KeyboardEvent):void
{
switch( event.keyCode )
{
case Keyboard.UP:
_movingUp = true;
break;
case Keyboard.DOWN:
_movingDown = true;
break;
case Keyboard.LEFT:
_movingLeft = true;
break;
case Keyboard.RIGHT:
_movingRight = true;
break;
}
}
/**
* Key Release Handlers
*/
public function myOnRelease(event:KeyboardEvent):void
{
switch( event.keyCode )
{
case Keyboard.UP:
_movingUp = false;
break;
case Keyboard.DOWN:
_movingDown = false;
break;
case Keyboard.LEFT:
_movingLeft = false;
break;
case Keyboard.RIGHT:
_movingRight = false;
break;
}
}
}
}
Hope you help me 😃