How does gotoAndStop work for html5 canvas?
I am finding that gotoAndStop will not work properly for an mc if the script is at the root level.
For example, if I have an mc called "bananas" which has ten frames, I can use "this.gotoAndStop(5);" on a script within the timeline of the mc itself and it seems to work.
However if I use "root.bananas.gotoAndStop(5);" from a script at the root of my Animate file, it does not work.
Is that how it is, or maybe I am doing something wrong?
Also, if you have multiple instances of an mc, does that cause problems with gotoAndStop?
