How I can stop the spinning of images.
//****************************************Dot Net Variable**********************************************
var reel_array:String = ("3,1,2,7,10,8,6,7,4,2,3,8,5,3,1,9,@10,6,1,8,4,3,5,9,1,2,2,8,3,7,3,7,@2,4,2,1,1,3,8,3,7,10,9,3,8,7,5,6,@2,6,5,8,1,7,2,9,4,10,3,8,7,1,3,3,@8,3,4,1,7,2,1,2,10,8,6,3,3,9,7,5,@");
//****************************************Dot Net Variable**********************************************
var my_array:Array = reel_array.split("@");
var randomno:Array = new Array(my_array.length-1);
var reel_array:Array = new Array(my_array.length-1);
for (var k = 0; k<(my_array.length-1); k++) {
reel_array
randomno
}
var my_str:String = "1,2,3,4,5,6,7,8,9,10,1,2,3,4,5";
var display_array:Array = my_str.split(",");
_root.createEmptyMovieClip("sq_mc",this.getNextHighestDepth());
sq_mc._x = 147;
sq_mc._y = 336;
var myObj:Object = new Object();
myObj.rows = 16;
myObj.columns = 5;
myObj.space = 61;
myObj.depth = 1;
myObj.path = _root.sq_mc;
myObj.path.swapDepths(0)
function createGrid():Void {
for (var j:Number = 0; j<myObj.rows; j++) {
for (var i:Number = 0; i<myObj.columns; i++) {
var name:String = "cell"+i+"_"+j;
var x:Number = (i)*myObj.space;
var y:Number = (j)*myObj.space;
myObj.path.attachMovie("box_mc",name,++myObj.depth);
myObj.path[name]._x = x;
myObj.path[name]._y = -y;
myObj.path[name].createEmptyMovieClip("holder_mc",this.getNextHighestDepth());
var ind:Number = randomno+(j-1);
if (ind<0) {
ind = 15;
} else if (ind>15) {
ind = 0;
}
myObj.path[name].holder_mc.loadMovie("images/jackpot/"+reel_array[ind]+".jpg");
}
}
}
createGrid();
spinImages = function () {
setImages();
setImages1();
setImages2();
setImages3();
setImages4();
};
matter_mc.btnSpin.onRelease = function() {
spinImages();
};
setImages = function () {
for (var i:Number = 0; i<myObj.columns; i++) {
for (var j:Number = 0; j<myObj.rows; j++) {
var str:String = "cell"+0+"_"+j;
var ind:Number = randomno+(j-1);
myObj.path[str].holder_mc._alpha = 100
myObj.path[str]._y++
trace("y="+myObj.path[str]._y)
if(myObj.path[str]._y>60){
myObj.path[str]._y=-915
}
}
}
setTimeout(this,'setImages',1)
};
setImages1 = function () {
for (var i:Number = 0; i<myObj.columns; i++) {
for (var j:Number = 0; j<myObj.rows; j++) {
var str:String = "cell"+1+"_"+j;
var ind:Number = randomno+(j-1);
myObj.path[str].holder_mc._alpha = 100
myObj.path[str]._y++
if(myObj.path[str]._y>60){
myObj.path[str]._y=-915
}
}
}
setTimeout(this,'setImages1',5)
};
setImages2 = function () {
for (var i:Number = 0; i<myObj.columns; i++) {
for (var j:Number = 0; j<myObj.rows; j++) {
var str:String = "cell"+2+"_"+j;
var ind:Number = randomno+(j-1);
myObj.path[str].holder_mc._alpha = 100
myObj.path[str]._y++
if(myObj.path[str]._y>60){
myObj.path[str]._y=-915
}
}
}
setTimeout(this,'setImages2',10)
};
setImages3 = function () {
for (var i:Number = 0; i<myObj.columns; i++) {
for (var j:Number = 0; j<myObj.rows; j++) {
var str:String = "cell"+3+"_"+j;
var ind:Number = randomno+(j-1);
myObj.path[str].holder_mc._alpha = 100
myObj.path[str]._y++
if(myObj.path[str]._y>60){
myObj.path[str]._y=-915
}
}
}
setTimeout(this,'setImages3',15)
};
setImages4 = function () {
for (var i:Number = 0; i<myObj.columns; i++) {
for (var j:Number = 0; j<myObj.rows; j++) {
var str:String = "cell"+4+"_"+j;
var ind:Number = randomno+(j-1);
myObj.path[str].holder_mc._alpha = 100
myObj.path[str]._y++
if(myObj.path[str]._y>60){
myObj.path[str]._y=-915
}
}
}
setTimeout(this,'setImages4',20)
};
displayImages = function () {
for (var j:Number = 0; j<myObj.rows; j++) {
for (var i:Number = 0; i<myObj.columns; i++) {
var str:String = "cell"+i+"_"+j;
myObj.path[str].holder_mc._y=-50
myObj.path[str].holder_mc.loadMovie("images/jackpot/"+display_array[i+(j*5)]+".jpg");
}
}
heighLight()
};
//******************************************HeighLight Image********************************************
this.createEmptyMovieClip("line_mc",this.getNextHighestDepth());
line_mc.lineStyle(2,0x00000,100);
var line_details:Array =new Array(25);
line_details[0] = "2,2,2,2,2,";
line_details[1] = "1,1,1,1,1,";
line_details[2] = "3,3,3,3,3,";
for(var i=3; i<line_details.length;i++){
line_details = "2,2,2,2,2,";
}
var reelBlink_string:String = ("Line:1:0.1:2,Line:2:0.1:3,Line:3:0.1:4,");
var lines_array:Array = reelBlink_string.split(",");
var reelBlink_array:Array = new Array(4);
heighLight=function(){
for (var k = 0; k<(lines_array.length-1); k++) {
reelBlink_array = lines_array
var line_no:Number = reelBlink_array[1];
var high:Number = reelBlink_array[3];
var line_string = line_details[line_no-1];
var col_array:Array = line_string.split(",");
for (var n:Number=0;n<high;n++){
var str:String = "cell"+n+"_"+(col_array
myObj.path[str].holder_mc._alpha = 30
}
}
}
(setImages) is function of first column for spinning of images, but i want to stop column wise on specifc speed.