How to animate a curved joint in a rig
Hi. I'm struggling with a very simple problem.
I want to animate a stick figure, with stick arms and a stick hand attached to the arm.
I'd like the arm to move like a curvy piece of rubber, but the only thing I manage to achieve with the bone tool is an angled line with random wobbly deformations.
Isn't there a way to broaden the radius of the elbow joint, in order to achieve what I want? I know I can animate a straight line into a curve using a bezier line, but I can't connect an hand to it (or I didn't manage to).
Here's an image: up there's what I get, down is what I'd like.

Thanks for any suggestions!
