HTML5 Image Output bug.
This is something that's been bugging me for a while and am pretty surprised it's still an issue.
Images in an HTML5 Canvas output to the images folder fine BUT if you replace a symbol containing images the old images are cached and output instead of te updated files. Screen grab shows image 3.jpg in Animate - and the output file _3.jpg (sometimes just 3.jpg).

If I output a sprite-sheet the correct image is pulled BUT it stretches the image:

This is what it should look like (screen grab from Animate):

As far as I can tell - the only way to avoid this is to delete and re-import the images (which works). But this actually poses a massive issue in my current project as I need the positions of all images consistent. I will lose their positioning in 7 x 6 animations. </vent>
If anyone has a fix or workaround I'd love to hear it.
