i am creating a complex game in .air, it works in cs5.5 but not in the new animate i just downloaded
PLEASE help me. i will even trust you and give u the source code for my game as it sits
(it will be drastically altered before being playable online: it is currently only "hotseat")
(you are welcome to play at home vs your friends like we used to play on 1 pc)
this game is my lifelong dream
you can see screenshots of it in action @ steamcommunity.com/id/ahappysheep
i used to develop in cs5.5 until i ran out of memory in jvm.ini because i have too much text
and the ide can't handle an increase past 512mb
(i'm sure i'm describing things ignorantly, so please help me to increase my understanding of everything)
so i downloaded animate which is handling 1024 just fine
but i get this error when i try to compile
Warning: Library path "$(FlexSDK)/frameworks/libs/flex.swc" does not resolve to a valid file.
but i have pointed it to the root folder after downloading both the AdobeAIRSDK & AIRSDK_Windows
from Harman and the "Flex" from Adobe (again, best i can understand..)
in Animate from the Help menu at top, i entered Manage Abode Air Sdk
from there i pointed the ide to both folders (unzipped),
and have tried clicking "ok" on both before compiling (in case it only looks for 1?)
i asked google ai over and over and tried all it said over and over, i have no solutions or answers
now surely relevant and easy to understand for some,
i am STRUGGLING i have been DESPERATELY STRUGGLING to create this game forever
BARELY KEEPING MY HEAD ABOVE WATER like a man about to drown
please help me
C:\Tactics\Main.as, Line 1, Column 1 5000: The class 'Main' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Main_GrassSheet.as, Line 10, Column 46 1017: The definition of base class BitmapAsset was not found.
^worked fine in cs5.5
please help me!!
please look at the screenshots on my steam:
literally yesterday or the day before i was happily still working,
compiling,
i press "ctrl + shift + enter" and it works, to output an .air file
i have the .exe in my quicklaunch taskbar on windows,
so with 1 click i click it runs the game, with my changes in place
that's all i want to continue doing, and to change it from a hotseat game to a client/server model where it is playable online, i will be developing a full item system for it, etc.; i have such big plans
but i need your help 😞
someone please help me..
like i said if it comes to it i will trust you with the entire source code as it sits today:
the alternative is the game will die
help me make the greatest f2p tactical turn based strategy game ever made with currently about 150 playable units (and i want to add more forever, and improve what is already there)
i will be a paying customer for just this compiler for the next 20 years if u just help me get this working
i literally don't use any features of animate, 100% of this game is created in as3
i only use "adobe animate" in so far as i am aware and understanding, for the ability to compile into .air
i use it for the ide: that said: i will happily pay $23 a month forever as long as i am on this earth or w/e it later costs
if i can just get this working..