Question
I WILL PAY FOR HELP!!!
Ok,
I've been working on this way too long and I don't understand scripting well enough to make this work. I need to make the following script flip (not crossfade) 17 images in a sequence. I also need the same script to work in multiple movie clips that are contained within the same master swf. Here is the code:
//-----------------<image crossfade - Mov1>-----------------\\
var dyArray1:Array = new Array(17);
dyArray1[0] = "image0.jpg";
dyArray1[1] = "image1.jpg";
dyArray1[2] = "image2.jpg";
dyArray1[3] = "image3.jpg";
dyArray1[4] = "image4.jpg";
dyArray1[5] = "image5.jpg";
dyArray1[6] = "image6.jpg";
dyArray1[7] = "image7.jpg";
dyArray1[8] = "image8.jpg";
dyArray1[9] = "image9.jpg";
dyArray1[10] = "image10.jpg";
dyArray1[11] = "image11.jpg";
dyArray1[12] = "image12.jpg";
dyArray1[13] = "image13.jpg";
dyArray1[14] = "image14.jpg";
dyArray1[15] = "image15.jpg";
dyArray1[16] = "image16.jpg";
// Script to load two pictures and cycle them with a fading effect.
// Note: this looks a lot better with 30 frames/second.
var showTime:Number = 500 // milliseconds the picture shows at 100% alpha.
for(var i:Number=0; i<17; i++){
var mc1 = this.createEmptyMovieClip("mc_Img"+i, i);
mc1.loadMovie("images/home/Mon1/image"+i+".jpg");
mc1._alpha = 0;
}
var duration:Number = 21; // milliseconds per alpha change (framerate).
var count:Number = 0;
var alphaPhase:Number = 1;
var alphaCount:Number = 0;
var imgIndex = 0;
function picSwap1():Void {
count++;
if(count >= (showTime/duration)) {
alphaCount += alphaPhase;
// fade the current image out
this["mc_Img"+imgIndex]._alpha = 100-alphaCount;
// fade the next image in, modular division is used with the array length
// to keep the indices within bounds of the array
this["mc_Img"+(imgIndex+1)%dyArray1.length]._alpha = alphaCount;
if(alphaCount >= 100 || alphaCount <= 0) {
count = 0;
//alphaPhase *= -1;
// instead of reversing alpha phase, step along to the next image
//and reset alphaCount
imgIndex = (imgIndex+1)%dyArray1.length;
alphaCount = 0;
}
}
}
this.mc_Img0._alpha = 100;
var intervalId:Number = setInterval(picSwap1, duration);
//-----------------</image crossfade - Mov2>-----------------\\
This works great by itself (in a single movie clip) and if I want it to cross fade. As soon as I try to apply it to the other 8 movie clips...with a different set of images in a different folder and changing the name of the array etc...the timing on the sequences syncs with the other sequences and ignores the duration/showtime. I would like to lose the crossfade and also have independant control on the duration/showtime over multiple movie clips contained in one master swf.
PLEASE PLEASE someone...anyone...if you know how to do what I am trying to do please let me know...when finished...i can pay the person a reasonable amount for sorting this out for me.
Thank you in advance,
Kyle
I've been working on this way too long and I don't understand scripting well enough to make this work. I need to make the following script flip (not crossfade) 17 images in a sequence. I also need the same script to work in multiple movie clips that are contained within the same master swf. Here is the code:
//-----------------<image crossfade - Mov1>-----------------\\
var dyArray1:Array = new Array(17);
dyArray1[0] = "image0.jpg";
dyArray1[1] = "image1.jpg";
dyArray1[2] = "image2.jpg";
dyArray1[3] = "image3.jpg";
dyArray1[4] = "image4.jpg";
dyArray1[5] = "image5.jpg";
dyArray1[6] = "image6.jpg";
dyArray1[7] = "image7.jpg";
dyArray1[8] = "image8.jpg";
dyArray1[9] = "image9.jpg";
dyArray1[10] = "image10.jpg";
dyArray1[11] = "image11.jpg";
dyArray1[12] = "image12.jpg";
dyArray1[13] = "image13.jpg";
dyArray1[14] = "image14.jpg";
dyArray1[15] = "image15.jpg";
dyArray1[16] = "image16.jpg";
// Script to load two pictures and cycle them with a fading effect.
// Note: this looks a lot better with 30 frames/second.
var showTime:Number = 500 // milliseconds the picture shows at 100% alpha.
for(var i:Number=0; i<17; i++){
var mc1 = this.createEmptyMovieClip("mc_Img"+i, i);
mc1.loadMovie("images/home/Mon1/image"+i+".jpg");
mc1._alpha = 0;
}
var duration:Number = 21; // milliseconds per alpha change (framerate).
var count:Number = 0;
var alphaPhase:Number = 1;
var alphaCount:Number = 0;
var imgIndex = 0;
function picSwap1():Void {
count++;
if(count >= (showTime/duration)) {
alphaCount += alphaPhase;
// fade the current image out
this["mc_Img"+imgIndex]._alpha = 100-alphaCount;
// fade the next image in, modular division is used with the array length
// to keep the indices within bounds of the array
this["mc_Img"+(imgIndex+1)%dyArray1.length]._alpha = alphaCount;
if(alphaCount >= 100 || alphaCount <= 0) {
count = 0;
//alphaPhase *= -1;
// instead of reversing alpha phase, step along to the next image
//and reset alphaCount
imgIndex = (imgIndex+1)%dyArray1.length;
alphaCount = 0;
}
}
}
this.mc_Img0._alpha = 100;
var intervalId:Number = setInterval(picSwap1, duration);
//-----------------</image crossfade - Mov2>-----------------\\
This works great by itself (in a single movie clip) and if I want it to cross fade. As soon as I try to apply it to the other 8 movie clips...with a different set of images in a different folder and changing the name of the array etc...the timing on the sequences syncs with the other sequences and ignores the duration/showtime. I would like to lose the crossfade and also have independant control on the duration/showtime over multiple movie clips contained in one master swf.
PLEASE PLEASE someone...anyone...if you know how to do what I am trying to do please let me know...when finished...i can pay the person a reasonable amount for sorting this out for me.
Thank you in advance,
Kyle