you must use preloader code or the onLoadInit() method of a
moviecliploader listener to ensure your image has completely loaded
before trying to access its _width and _height.
using different frames for code is very poor coding for a
number of reasons.
create a new file , in frame # 1 put this action then F5 in
frame # 3 :
// Creates a movie clip to hold the container.
this.createEmptyMovieClip("image_mc",9);
// Loads an image into image_mc.
image_mc.loadMovie("
http://www.helpexamples.com/flash/images/image1.jpg"); image_mc._x = 75;
image_mc._y = 60;
and in new layer click F6 on frame # 3 and put this action :
errr i just get the value 0 if i try this on a loader
component... should I ...put the image in a blinkmovie clip save
the image size then, load it into the loader then rescale the
loader according to the height and width?