Skip to main content
Participant
May 25, 2019
Question

Import vs. Actually Create on Animate

  • May 25, 2019
  • 3 replies
  • 411 views

Since Animate is a bit more difficult to make things in than say photoshop for example, what elements of an animation should I just import and which should I just create on Animate?

    This topic has been closed for replies.

    3 replies

    macpawel
    Participating Frequently
    May 26, 2019

    It depends of what you are doing.

    Photos, logos and other ready to use media are imported

    You can easily animate shapes made in Animate in different way. But you have to prepare tchem before.. It's nos as difficult as you think now. But if you can't draw inside Animate - you can also import almost ready elements from Illustrator. You can even prepare symbols in Illustrator - it's also work fine

    n. tilcheff
    Legend
    May 25, 2019

    Hi mate,

    In the context of character animation, you should attempt to create as much as possible inside Animate, ideally everything.

    Its vector drawing tools are faster and more intuitive than most.

    Painted (raster) backgrounds you need to import.

    The more you import, the more problems you will have with managing your files and animation.

    Characters should be created entirely in Animate.

    Here is a step by step guide how to rig a character: Character rigging for Flash animation | electric dog :: flanimate power tools

    How to set up a movie: EDAPT Movie Template v.2 (free download) | electric dog :: flanimate power tools

    How to organise production: http://flash-powertools.com/workflow/

    Good luck!

    Nick - Character Designer and Animator, Flash user since 1998 | Member of the Flanimate Power Tools team - extensions for character animation
    kglad
    Community Expert
    Community Expert
    May 25, 2019

    check (ie, read and follow tutorials and practice using) all the drawing tools and tweening.  anything you can't do with those, import.

    at a minimum that would include sounds and video, but could also include bitmaps and vector graphics,.