Instance "jumps" to mouse position
Hello, guys!
I would like to know how to correct the code to prevent "jump" of instance (Y coords) to initial Mouse Down position. What should I add?
this.L.y = 430;
this.L.on("pressmove", function(evt) {
let p = evt.currentTarget.parent.globalToLocal(evt.stageX, evt.stageY);
//evt.currentTarget.x = p.x;
evt.currentTarget.y = p.y;
if (evt.currentTarget.y > 730) {
evt.currentTarget.y = 730;
} else if (evt.currentTarget.y < 430) {
evt.currentTarget.y = 430;
}
stage.update();
});
Thank you!
