Interactive Canvas Compatability Issues with Safari & Chrome
Are there compatibility issues with Canvas animations (that have interactivity, like button links) working in Safari or Chrome?
At first, I thought it might have been that I'd somehow stomped on essential code after I imported the generated HTML, a sprite .png file, and .js files into my Dreamweaver site and began manipulating the code around them.
However, I just published the Animate project as is to a folder on my desktop, then attempted to open the file into both Chrome and Safari, and neither work. However it works fine in Firefox.
What gives?
I'm running:
Apple Safari Version 11.0.2 (12604.4.7.1.6)
Google Chrome Version 63.0.3239.132 (Official Build) (64-bit)
Mozilla Firefox Version 57.0.4 (64-bit)
The .fla is just a bunch of buttons with closely-aligned, odd shapes that aren't possible to create any other way (that I can see). No insane animations here, this should be easily handled.
BTW, the responsive HTML5 page I'm ultimately putting this into, is also otherwise VERY simple.
The generated Canvas element also functions fully in Live Preview within Dreamweaver, with button links and hover states working fine too.
From what I understand, OAM files (output from Animate as an alternative to Canvas) are being deprecated, so that doesn't seem a solution (I've never used those anyhow), and I need this to function for longer than five minutes before some goober changes the WC3 standards yet again. (Please correct me if I'm wrong about this.)