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Participant
October 5, 2020
Question

is there a better way or do i need Scripting help {willing to pay some one.}

  • October 5, 2020
  • 1 reply
  • 192 views
I’m looking to get better integration with Adobe Animate and my audio editor Reaper, My work flow at the moment is to

1. Open Animate

2. Extend the main scene comp . The animators do all the animation inside the symbol. So I extend to get all the animations state for the game.  

3. Export SWF

4.import SWF into Swivel (swf to mp4) (animate for some reason drops frames during export)

5. Use mp4 to create Audio Assets.

My issue here is that we are unable to get a timecode reference on export, and there are several “states” that have names that are important to reference.

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1 reply

dansorceAuthor
Participant
October 5, 2020

The animators use Properties/label/name in a layer that gets referenced in the game. This information is important