Issue when exporting images and symbols to texture since latest update.
I've been working on a project for over 2 months now creating various sized banners for a client. Since the 20.5 update however I've experienced some major issues when previewing and publishing my ad units.
My banners were setup to publish the assets as a texture and would spit out the atlas with all my symbols. It would play correctly on any browser I tested it in and looked perfect. Now, when exporting or previewing, my animation is completely off, with some symbols being way thicker than they should be (they are SVGs) and placed in incorrect positions, same goes for some of my static text. Very annoying issue. I was able to kind of resolve the issue by changing the publish settings from texture to spritesheet, however this isn't the ideal solution for me as I have SVGs I am using that now look different in each browser, as opposed to when it was a texture. Any ideas?
Thanks in advance.
