Issue with setInterval
Hi,
I implemented an image gallery with transition. The transition given in a movieclip and I calle \d to play each time when an image on teh thimbnail is clicked. Everything working well, when i run it in cs3 IDE. When i try to run the swf published on the folder, the transition is not working. I am using a setInterval in the method of transition. I think the issue is with setInterval. The portion of code for transition and image loading is given below.
function transition() {
openImg._alpha = 0;
this._parent.Selected._alpha = 100;
// clearInterval(intervalID);
for(i=0;i<tempArray.length;i++){
tempArray.enabled = false;
}
openImg = this._parent.Selected;
var indx = this._parent.name;
link = imgThumbs[indx].img;
obj = Holder2;
loadImageMain(link, obj);
Holder1.setMask(trans);
trans.gotoAndPlay(1);
obj = Holder1;
//clearInterval(intervalID);
intervalID = setInterval(_load, 1700);
};
function _load(){
timerTxt.text = getTimer();
loadImageMain(link, obj);
clearInterval(intervalID);
//thumbs_hldr.enabled = true;
}
function loadImageMain(link, obj) {
var my_mcl_i:MovieClipLoader = new MovieClipLoader();
var mclListnri:Object = new Object();
mclListnri.onLoadInit = function(target_mc:MovieClip):Void {
};
my_mcl_i.addListener(mclListnri);
my_mcl_i.loadClip(link,obj);
}
I want to give this gallery today itself. So anybody , please help me.
Thank in advance
Regards,
Sreelash