load swf into RAM via an asset manager
Hi.
I have an AS3 virtual world and we are continually loading external resources such as swfs and sounds.
A few of my menu screens that take a damn long time to load. Read a tut that said we should load them into RAM using an asset manager.
I'm assuning the asset manager is simply a Class used specifically for loading and unloading graphics, swfs and sounds. So the important part to ask is:
What do they mean by loading into RAM.
I thought all swfs were automatically loaded into RAM ie: cached or in the flash player cache or the browser cache. Or do I have to do it specifically myself with some code. We are importing external files so we thought that was a great idea as they are shared by many games.
btw: RSLs I have read about but I don't understand. I thought my externally loaded files were RSLs (runtime shared libraries) or would I have to do some physical coding do convert them into RSLs.
This is so important because I am not very experienced but I am getting a lot better due to help receied in this forum and my current programmer is leaving me. I have been studying up on As3 and design patterns and I understand basic coding a lot better now.
CHEERS
EDIT: Just read that I am using a http call. - I use urlloader - well that's what you use isn't it or how would you load an external swf. Just read that you can hold the swf as a variable which loads it in RAM and therefore will be available immediately. Know I don't understand anything as I have never read that anywhere.
