localToGlobal reporting wrong coordinates
At least, I think it is.
Say I have a movieclip called theScreen a 0,0. It is 800 wide, 700 high
theScreen contains a movieclip called theStatusArea at 600,0. It is 200 wide by 700 high
theStausArea contains a movieClip called pieces at 10, 410. It is 180 wide by 180 high
pieces contains a number of movieclips (triangle, square, etc.),
all of these sub movieclips are more narrow than the pieces container and are all set added to the pieces container at 0,0
var pt:Point = new Point(triangle.x, triangle.y)
pt= triangle.localToGlobal(pt);
trace(pt); // should be 610, 410 at least at the start.
When I drag the triangle, it looks like it's doing it's reporting it right until I get halfway across the screen, at which point the x numbers all report as negative. I'm not sure what's going on, but it seems that I'm missing something here.
