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Participant
Apr 13, 2025 6:12 PM UTC
Answered

Looking for Flash APE (Actionscript Physics Engine) 20 year-old tech

I am making a cool flash game and I asked chat gpt how I can import a smart kit that will handle bounding physics colliders stacked for a wallpaper's areas you can't walk in. (see similar Unity screenshot explaining the blocks in white). The player collision system with grass nodes, enemies, and spikes and stuff is all made simple if I had APE. It was lost to time though, their main website is gone and their deposit was also lost to time. 
Any of you have a similar Flash AS3 physics engine or APE folder itself? Would love you forever if you found it and shared it to me. Will make my life so much easier if I don't have to hand-make collision systems using QuadTree and spatial partitioning and all this trigonometry... when APE would do a 50x better job automatically.
Thanks

    JoãoCésar17023019
    JoãoCésar17023019Correct answer
    Community Expert
    Apr 13, 2025 9:48 PM UTC

    Hi.

     

    You can still download it using the Wayback Machine.
    https://web.archive.org/web/20250000000000*/http://www.cove.org/ape/

    For example, this is a snapshot of 2012:
    https://web.archive.org/web/20120106234443/http://www.cove.org/ape/

    Regards,
    JC

    4 replies

    JoãoCésar17023019
    Community Expert
    JoãoCésar17023019Community ExpertCorrect answer
    Community Expert
    Apr 13, 2025 9:48 PM UTC

    Hi.

     

    You can still download it using the Wayback Machine.
    https://web.archive.org/web/20250000000000*/http://www.cove.org/ape/

    For example, this is a snapshot of 2012:
    https://web.archive.org/web/20120106234443/http://www.cove.org/ape/

    Regards,
    JC

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    Participant
    Apr 14, 2025 12:23 AM UTC

    Excellent! Solved! Thanks, JC! Very excellent. Thank you

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    JoãoCésar17023019
    Community Expert
    Community Expert
    Apr 14, 2025 10:44 AM UTC

    Awesome! You're welcome!

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    Participant
    Apr 13, 2025 6:37 PM UTC

    I'm going to try Box2D because that is available and maybe I'll be able to do it just fine without APE by stacking static bodies.

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