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Known Participant
Dec 17, 2021 6:07 PM UTC
Question

Mesh/Bone tool Art modification HELP!!!!!

I am trying to use the asset warp tool and or the bone tool. I am successful in placing the mesh and modifying the shape however, when I try to modify the art work there doesn't seem to be any way to do that.

Conversely when I use the bone till there doesn't seem to be any way to make changes to that art as it is a vector shape. Either method the mesh to Audubon tool doesn't seem to allow the modification of art with a bitmap or vector wants the two has been initiated. Is this correct?

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5 replies

_keyframer
Community Expert
Community Expert
Dec 21, 2021 4:25 AM UTC

Unfortunately you are correct. Once a mesh has been created, there's no way to edit the artwork. This poses a huge workflow issue indeed. Best workflow right now is to make a duplicate layer(s) and/or keyframe(s) for the artwork before applying the mesh with the Asset Warp tool. That way if necessary you can always go back to the artwork before applying the pins/mesh. But hoping the team enhances this tool to allow for more control as artists.

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Animator and content creator for Animate CC
rayek.elfin
Legend
Dec 22, 2021 10:40 PM UTC

It's an unfinished half-baked mess, just like almost any other animation feature that was introduced since the rebranding to Animate.

I mean: in OpenToonz a sub timeline/animation can be imported in the timeline (similar to a graphic symbol), and converted to a mesh with bones. When I open the sub timeline, I can edit it (vector, bitmap, or combo). Then I save the changes, and reload the changes in the master timeline. It just works. The mesh still works, and the content is always editable.

 

How is it possible that an open source free animation tool had this working for years now, and a professional commercial product with paid developers are unable to get it at that same basic working level?

 

They should not have released it in this state. First fix the legions of other bugs and finish/polish half-baked animation functionality before introducing another unfinished tool and more bugs.

 

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Mario_CR
Community Expert
Community Expert
Dec 23, 2021 4:17 AM UTC

Are you talking about the plastic tool? Where can we see a demostration of the sub-timeline? All the tutorials I've seen only show a basic shape deformation.

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Community Expert
Dec 18, 2021 4:17 PM UTC

Once you create the mesh bone rig, you use the same tool to move the bones. 

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