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December 10, 2014
質問

Minko is not rendered on Snapdragon S4 (GPU: Adreno 225)

  • December 10, 2014
  • 返信数 0.
  • 196 ビュー

Hello, I already asked guys from Starling and Minko forums. Nobody could help.

I use Starling for 2d(UI and background) combined with Minko for 3d (game content). Everything works perfect except on two devices I know: HTC ONE S, SONY Xperia T. (They have both Snapdragon S4 (GPU: Adreno 225)). Maybe the same GPU is a key for the problem.

On those devices the 3D content is not shown, when UI and Background is rendered. If I turn off the Background - 3D layer is displayed (I mean I dont add onRenderBackground() to afterClear Signal)

and here is the way it is done:

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tickProvider.add(renderMinko);

_scene.afterClear.add(onRenderBackground);

_scene.beforePresent.add(onRenderUI);

    protected function renderMinko(time : Number) : void

    {

        _scene.render(this._viewport);

    }

    private function onRenderUI(scene : Scene, viewport : Viewport, destination : BitmapData, time : uint) : void

    {

        _viewport.minko_render::context3D.invalidate();

        for (var i:int = 0; i < 8; i++)

        {

            _stage3D.context3D.setVertexBufferAt(i, null);

            _stage3D.context3D.setTextureAt(i, null);

        }

        starlingMainView.setLayerUI();

        _starling.nextFrame();

    }

    private function onRenderBackground(scene : Scene, viewport : Viewport, destination : BitmapData, time : uint) : void

    {

        _viewport.minko_render::context3D.invalidate();

        for (var i:int = 0; i < 8; i++)

        {

            _stage3D.context3D.setVertexBufferAt(i, null);

            _stage3D.context3D.setTextureAt(i, null);

        }

        starlingMainView.setLayerBackground();

        _starling.render();

    }

function renderMinko is called every frame and: onRenderUI() and onRenderBackground() they are called between rendering Minko.

is it clear enough?

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