My document plays as a continous loop even with the stop(); code at the start of the document HELP!
I really need help for a school project im working on, it seems as though flash doesnt even recognise the actions in the layers, the codes in the first frame are as follows:
stop();
/* Click to Go to Frame and Stop
Clicking on the specified symbol instance moves the playhead to the specified frame in the timeline and stops the movie.
Can be used on the main timeline or on movie clip timelines.
Instructions:
1. Replace the number 5 in the code below with the frame number you would like the playhead to move to when the symbol instance is clicked.
*/
btnOS.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame);
function fl_ClickToGoToAndStopAtFrame(event:MouseEvent):void
{
gotoAndStop(8);
}
/* Click to Go to Frame and Stop
Clicking on the specified symbol instance moves the playhead to the specified frame in the timeline and stops the movie.
Can be used on the main timeline or on movie clip timelines.
Instructions:
1. Replace the number 5 in the code below with the frame number you would like the playhead to move to when the symbol instance is clicked.
*/
btnia.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_2);
function fl_ClickToGoToAndStopAtFrame_2(event:MouseEvent):void
{
gotoAndStop(41);
}
/* Click to Go to Frame and Stop
Clicking on the specified symbol instance moves the playhead to the specified frame in the timeline and stops the movie.
Can be used on the main timeline or on movie clip timelines.
Instructions:
1. Replace the number 5 in the code below with the frame number you would like the playhead to move to when the symbol instance is clicked.
*/
btnDD.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_3);
function fl_ClickToGoToAndStopAtFrame_3(event:MouseEvent):void
{
gotoAndStop(64);
}
/* Click to Go to Frame and Stop
Clicking on the specified symbol instance moves the playhead to the specified frame in the timeline and stops the movie.
Can be used on the main timeline or on movie clip timelines.
Instructions:
1. Replace the number 5 in the code below with the frame number you would like the playhead to move to when the symbol instance is clicked.
*/
btnCA.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_4);
function fl_ClickToGoToAndStopAtFrame_4(event:MouseEvent):void
{
gotoAndStop(2);
}
/* Click to Go to Frame and Stop
Clicking on the specified symbol instance moves the playhead to the specified frame in the timeline and stops the movie.
Can be used on the main timeline or on movie clip timelines.
Instructions:
1. Replace the number 5 in the code below with the frame number you would like the playhead to move to when the symbol instance is clicked.
*/
btnSpt.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_5);
function fl_ClickToGoToAndStopAtFrame_5(event:MouseEvent):void
{
gotoAndStop(3);
}
/* Click to Go to Frame and Stop
Clicking on the specified symbol instance moves the playhead to the specified frame in the timeline and stops the movie.
Can be used on the main timeline or on movie clip timelines.
Instructions:
1. Replace the number 5 in the code below with the frame number you would like the playhead to move to when the symbol instance is clicked.
*/
btnent3.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_6);
function fl_ClickToGoToAndStopAtFrame_6(event:MouseEvent):void
{
gotoAndStop(4);
}
/* Click to Go to Frame and Stop
Clicking on the specified symbol instance moves the playhead to the specified frame in the timeline and stops the movie.
Can be used on the main timeline or on movie clip timelines.
Instructions:
1. Replace the number 5 in the code below with the frame number you would like the playhead to move to when the symbol instance is clicked.
*/
btntvf.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_7);
function fl_ClickToGoToAndStopAtFrame_7(event:MouseEvent):void
{
gotoAndStop(5);
}
/* Click to Go to Frame and Stop
Clicking on the specified symbol instance moves the playhead to the specified frame in the timeline and stops the movie.
Can be used on the main timeline or on movie clip timelines.
Instructions:
1. Replace the number 5 in the code below with the frame number you would like the playhead to move to when the symbol instance is clicked.
*/
btnmus.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_8);
function fl_ClickToGoToAndStopAtFrame_8(event:MouseEvent):void
{
gotoAndStop(6);
}
/* Click to Go to Frame and Stop
Clicking on the specified symbol instance moves the playhead to the specified frame in the timeline and stops the movie.
Can be used on the main timeline or on movie clip timelines.
Instructions:
1. Replace the number 5 in the code below with the frame number you would like the playhead to move to when the symbol instance is clicked.
*/
btntrans.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_9);
function fl_ClickToGoToAndStopAtFrame_9(event:MouseEvent):void
{
gotoAndStop(7);
}
/* Click to Go to Frame and Stop
Clicking on the specified symbol instance moves the playhead to the specified frame in the timeline and stops the movie.
Can be used on the main timeline or on movie clip timelines.
Instructions:
1. Replace the number 5 in the code below with the frame number you would like the playhead to move to when the symbol instance is clicked.
*/
btnHome.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_10);
function fl_ClickToGoToAndStopAtFrame_10(event:MouseEvent):void
{
gotoAndStop(1);
}
Surely this should stop the document from looping when tested, when testing the images and buttons ect seem to be distorted and in different positions.
if it helps here is a download of the document:
