Nested Animation Doesn't Continue Into Next Keyframe
I'm using Flash CC 2015, couldn't find a forum for it.
Frankly, I'm a Flash noob and I've always preferred Frame-by-Frame. But I decided to try character rigging for the first time and sadly there's very few tutorials that I don't have to pay for so I'm a bit confused. The character I'm rigging was drawn on the Procreate Ipad app, I set them all up in Photoshop, separating the rig by their turn around perspective of the character... (Front view, side view, back view.) I saved it as a PSD to be imported into Flash.
That's some background...if it helps.
The rig in flash looks like this,
The puppet itself––containing everything.Nested are the head and torso separated.
The head is where the animation for the head turns are and nested in are facial features with their own animation.
Torso is self-explanatory, contains all the body parts.
I've got some things figured out with nested animations but I probably messed it up, though the first scene works very well.
In the second scene the character is looking to the left while the nested blinking and talking animation plays, and she is supposed to turn her head after she speaks––as she does so her mouth is supposed to form an "o" shape. The head turn have their own keyframes.
There is a delay until it reaches the keyframes where she turns her head and the nested and during that time the animation continues fine, when it hits the next keyframe, the nested animation is reset. I guess that's what the problem is, the animation in one keyframe doesn't go to the next and I can't go in to fix the head turn frames' nested animation without affecting the previous frames. Last I checked, the symbol that contains everything is a Graphic and converting it to Movie Clip allows the mouth and eye animation to continue but the head turn is removed except for the last one.
I don't know what else to do, worst-case scenario I might as well just delete the eyes and mouth in those frames––if it works.
Message was edited by: Leanna Llosa
