Notarise an AnimateCC Air32 MacOS .app
I've written an AnimateCC actionscript based program and published it in AnimateCC to a MacOS.app with embedded Air32 runtime.
I want to submit this to Apple for code signing and notarising then I can distribute it as a non-Mac-Store application.
It would be quite straight forward if the program had been written with SwiftUI in the Xcode IDE but I'm struggling to find any helpful documentation of how to go about it from an AnimateCC point of view. Can I port my MacOS.app into Xcode somehow?
I'm sure many do this thus a pointer to any relevevant documentation / videos would be extremely helpful.
Regards,
Em.
