I was making a sprite for fnf (Friday Night Funkin) and my character is suppost to have a faded aura around him, i used the alpha frame color effect, on the timeline, this worked perfectly, but if I export a spritesheet, the objects become normal again, this really sucks I NEED HELP.
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Hi, this is a known bug with frame filters. As a workaround, apply the alpha effect on the symbol rather than the frame, then it will export. I made a video example below.
In short, going to Properties > Frame > Color Effects > Alpha will not render in the spritesheet.
Go to Object > Color Effects > Alpha instead.
The same effect is accesible both at object level and frame level. Only object level effects will be exported in the spritesheet.
Hi, this is a known bug with frame filters. As a workaround, apply the alpha effect on the symbol rather than the frame, then it will export. I made a video example below.
In short, going to Properties > Frame > Color Effects > Alpha will not render in the spritesheet.
Go to Object > Color Effects > Alpha instead.
The same effect is accesible both at object level and frame level. Only object level effects will be exported in the spritesheet.