performance tweaking - Rasterizing edges question
I am trying to profile my game (using Adobe Scout) and the vast majority of the execution time is spent in 'DisplayList Rendering > Raterizing edges'.
My game consists mainly of a large background bitmap drawn with smoothing enabled - with other stuff drawn ontop. As a player moves around the map, I alter the ScrollRect on the bitmap to draw only the region within the bounds of the stage.
From what I'm seeing, it appears as though when I move the scrollRect that flash is spending a lot of time 'rasterizing edges'. It performs much better if I set the stage quality to low, which suggests that the bitmap is being processed/smoothed whenever I move the scrollRect.
Am I right in thinking this is not necessary? Surely the bitmap can be drawn once with smoothing enabled (it doesn't change) and then can be moved around the screen without the need for any rasterization?
Is there something I can do about this?
