pixel bender in flash - CPU v. GPU?
i'm trying to figure out how much processing power a pixel bender filter with dynamic values (modified via flash) requires from my computer. i understand pixel bender should run on GPU and my video card (NVIDIA GeForce GT 120 on a mac) is supported.
looking at this flash video implementation http://www.brooksandrus.com/blog/2009/01/19/pixel-bender-effects-video-killer-runtime-effects/ i get really high CPU usage on the mac activity monitor as soon as i apply the filter. i tried using google chrome's task manager and resources seem to be drawn as badly. i tried several implementations of other filters myself, and no one had minimal CPU usage.
could anyone shed a light here? is pixel bender in flash supposed to suck so much CPU power while it's meant to be using GPU (if it's not using it already)? or maybe a 'better' way to check what's happening? funny thing is that on my tests even if CPU usage was high, the effect was still going fairly smoothly.
many thanks
