Pixel Perfect Movement - camera and tween
Animate allows the "snap to pixels" option for bitmaps which has been a huge help in the pixel-art animation I'm creating -- but once you tween them they need to be graphics so they don't snap, and the tween won't stick to integer pixel values. Additionally the camera doesn't have that snap to pixels option -- so even if my bitmaps are snapping to pixels, the whole render context can easily become offset and the benefit of the snapping is lost. For context, since I don't have interpolation settings any crisp pixel art will be interpolated and destroyed on export if it is ever at a sub-pixel position on the stage.
I'd really like to stick in this environment since premiere and after effects are unwieldy for this kind of character animation and photoshop tends to really chug with the length of footage I need to create... is there any fix?
