Question
Preloader Event.COMPLETE annoying thing
Hi Everyone
I'm sure someone knows a quick answer for this:
The preloader I usually use executes an addChild(loadedMovie) statement in response to an Event.COMPLETE event from the loaded swf's contentLoaderInfo object (a common approach, I believe.) The problem with this (as many of us know) is that the loaded swf starts running before the Event.COMPLETE event gets thrown, which means that once the child is added, it is already a few frames into its timeline. What I need is a way for the loaded swf not to start playing til its COMPLETE event gets thrown. Any ideas on how to do this (or some other workaround) ?
Thanks In Advance,
Graham
I'm sure someone knows a quick answer for this:
The preloader I usually use executes an addChild(loadedMovie) statement in response to an Event.COMPLETE event from the loaded swf's contentLoaderInfo object (a common approach, I believe.) The problem with this (as many of us know) is that the loaded swf starts running before the Event.COMPLETE event gets thrown, which means that once the child is added, it is already a few frames into its timeline. What I need is a way for the loaded swf not to start playing til its COMPLETE event gets thrown. Any ideas on how to do this (or some other workaround) ?
Thanks In Advance,
Graham