Preloading IK Armature problem
Hi.
I'm not especially gifted at actionscripting, but I adapted this for use in a geared mechanism in Flash CS4. It worked fine in beta, but now I have to preload it for deployment on my website. Using a simple preloader.swf as a wrapper seems to make the ik armature referenced in the code revert to type:authortime instead of runtime, meaning the scripted (user interactable) animation will not run. Using traces, I know that the point variable (pt) is being correctly generated, but the moveTo command is not firing.
For the purposes of comparison, I also called an swf of the above tutorial example into the same preloader and the same thing happened (so I know it's not any changes to the code I made). The publish settings of both the preloader and the called swf are identical.
Is anyone aware of any way around this? I can't find any documentation relating to preloading user-interactable IKBones, though I'm assuming it's something people have done successfully...
Thanks