problem with Multitouch.inputMode in AS3
Hi everybody.
My problem is that when i write 2 differents "Multitouch.inputMode" in my script (for Androïd), in every case, only the first written works.... How can i do to conserve the two behaviors ? (i'm a new french user of AS3...)
An example of my very simple AS3 code
stop();
Multitouch.inputMode = MultitouchInputMode.GESTURE;
oc_carte.addEventListener(TransformGestureEvent.GESTURE_PAN, fl_PanHandler_5);
function fl_PanHandler_5(event:TransformGestureEvent):void
{
event.currentTarget.x += event.offsetX;
event.currentTarget.y += event.offsetY;
}
oc_carte.addEventListener(TransformGestureEvent.GESTURE_ZOOM, fl_ZoomHandler_2);
function fl_ZoomHandler_2(event:TransformGestureEvent):void
{
oc_carte.scaleX *= event.scaleX;
oc_carte.scaleY *= event.scaleY;
}
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
oc_retourmenu.addEventListener(TouchEvent.TOUCH_TAP, fl_TapHandler_1);
function fl_TapHandler_1(event:TouchEvent):void
{
MovieClip(this.root).gotoAndPlay(1, "Séquence 2");
}
