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Participant
August 15, 2021
Question

Problems with lipsynching

  • August 15, 2021
  • 2 replies
  • 242 views

Hi I just started learning to use Animate and I want to lip-synch an already rigged character. Inside of the head-layer everything works but on the outside it seems like the keyframes from inside of the head layer are at the completely wrong timing. It worked at first but as soon as i added a keyframe for bodymovement everything got mixed up (I rigged the character then did the facial expressions and the lipsynch and then wanted to do the bodymovements). Now when i open up the head layer from the first frame on the rigging layer then its on frame 50 or something on the head layer. It may have something to do with the loop-options but I don't know how to fix it.

Thanks in advance 🙂

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2 replies

Community Expert
August 16, 2021

here is a goof tutorial on lip sync. https://www.youtube.com/watch?v=0qnBoeVFqSg&t=12s

Participant
August 17, 2021

Thanks I also used that tutorial. 🙂

 

I solved the Problem (well kind of).

It seems like my workflow was the Problem. If I had done the body movements before the lipsynch I wouldn't have had the Problem... Although I find it a bit weird that it wouldn't work the other way around.

quote

here is a goof tutorial on lip sync. https://www.youtube.com/watch?v=0qnBoeVFqSg&t=12s


By @Nick Gioia

 

kglad
Community Expert
Community Expert
August 15, 2021

is the audio's sync property set to stream (not event)?  click the layer/keyframe with the audio and check the properties panel.

Participant
August 15, 2021

Hi thanks for the reply, yes I checked it's set to stream. It worked completely fine until i set the first keyframe for the rigged body outside the head-layer... it looks like it's playing some set keyframes from inside of the head-layer in the time from the first frame to the first keyframe made with the rigged body (the face shouldn't move there at all..).

so the face is moving before the audio even starts.. but when the audio starts the lipsynch and facial movements are almost the same as i set them.. with some glitches.

kglad
Community Expert
Community Expert
August 15, 2021

if you have nested animations, the nested objects must be graphic symbols, not movieclips to maintain timing.