puzzling puzzle problem
Hey all
So I have a puzzle that doesn't want to work properly. I have it setup so when all six pieces are dragged onto their respective spots, the movie goes to frame 2, but when I drag all the pieces properly and the scores add up to 6, the action of going to frame 2 doesn't occur, but if I pull a piece off, and the score equals 5 the action occurs!?!?!?!?!?!
There are 6 pieces named tl, tm, tr, bl, bm, br and those get dragged onto their 6 respective mcs (drag_tl etc.).
I have no idea why this is happening. Any help would be appreciated.
Thanks
Here's the link: superbean_puzzle
...one more thing, is there a way to make the link disply at 100% instead of full screen?
Thanks some more![]()
stop();
// Cursor //
onMouseMove = function () {
updateAfterEvent();
}
onEnterFrame = function() {
counter.text = ((scoretl + scoretm + scoretr + scorebl + scorebm + scorebr) + "/6");
if (scoretl + scoretm + scoretr + scorebl + scorebm + scorebr == 6) {
gotoAndPlay(2);
}
Mouse.hide();
curs._x = _xmouse;
curs._y = _ymouse;
};
onMouseDown = function() {
curs.gotoAndStop(2);
};
onMouseUp = function() {
curs.gotoAndStop(1);
};
pieceArr = Array()
pieceArr[0] = "tl";
pieceArr[1] = "tm";
pieceArr[2] = "tr";
pieceArr[3] = "bl";
pieceArr[4] = "bm";
pieceArr[5] = "br";
dragArr = Array()
dragArr[0] = "drag_tl";
dragArr[1] = "drag_tm";
dragArr[2] = "drag_tr";
dragArr[3] = "drag_bl";
dragArr[4] = "drag_bm";
dragArr[5] = "drag_br";
var scoretl = 0;
var scoretm = 0;
var scoretr = 0;
var scorebl = 0;
var scorebm = 0;
var scorebr = 0;
for(i=0; i<pieceArr.length; i++)
(_root[pieceArr]).onPress = function() {
startDrag(this);
};
for(i=0; i<pieceArr.length; i++)
(_root[pieceArr]).onRelease = function() {
stopDrag();
checkTarget(this);
};
function checkTarget(drag) {
if(tl.hitTest(drag_tl)) {
setProperty(tl,_x, 256);
setProperty(tl,_y, 186);
if (scoretl == 0) {
scoretl = 1;
}
} else {scoretl = 0}
//trace("1 " + scoretl);
if(tm.hitTest(drag_tm)) {
setProperty(tm,_x, 353);
setProperty(tm,_y, 203);
if (scoretm == 0) {
scoretm = 1;
}
} else {scoretm = 0}
//trace(scoretm);
if(tr.hitTest(drag_tr)) {
setProperty(tr,_x, 463);
setProperty(tr,_y, 203);
if (scoretr == 0) {
scoretr = 1;
}
} else {scoretr = 0}
//trace(scoretr);
if(bl.hitTest(drag_bl)) {
setProperty(bl,_x, 257);
setProperty(bl,_y, 280.5);
if (scorebl == 0) {
scorebl = 1;
}
} else {scorebl = 0}
//trace(scorebl);
if(bm.hitTest(drag_bm)) {
setProperty(bm,_x, 370);
setProperty(bm,_y, 298);
if (scorebm == 0) {
scorebm = 1;
}
} else {scorebm = 0}
//trace(scorebm);
if(br.hitTest(drag_br)) {
setProperty(br,_x, 479.5);
setProperty(br,_y, 297.5);
if (scorebr == 0) {
scorebr = 1;
}
} else {scorebr = 0}
//trace(scorebr);
};
