Question
randomly corrupted atf texture
I'm trying to render single fullscreen atf texture. And it is rendered corrupted sometimes (repro 4/10).
Only happens if texture is less then 256x256 size (128x128 for example) and has transparency.
Have somebody encountered same problem?
Or is there some atf texture requirements I am missing?
Texture:

Corrupted result: (vertical lines are bug)

