Saving Data from input text boxes
Hi People,
I've been reading a lot about saving data but I can't seem to execute it. This little app allows a user to input 32 names, then click a button that removes unwanted objects from the stage and allows other objects to appear that are required. The user then clicks a button, the program associates a random number with a name and displays it. I got this working quite easy. All i want to do now is at least allow for the user to reopen a file and all the names that were input are still there. I'm assuming three is a quick easy way to achieve this?
Thanks
Source Code:
finitialise (null);
stop();
function fStartApp (evt:MouseEvent):void{
TXT_S1.visible = false;
TXT_S2.visible = false;
TXT_S3.visible = false;
TXT_S4.visible = false;
TXT_S5.visible = false;
TXT_S6.visible = false;
TXT_S7.visible = false;
TXT_S8.visible = false;
TXT_S9.visible = false;
TXT_S10.visible = false;
TXT_S11.visible = false;
TXT_S12.visible = false;
TXT_S13.visible = false;
TXT_S14.visible = false;
TXT_S15.visible = false;
TXT_S16.visible = false;
TXT_S17.visible = false;
TXT_S18.visible = false;
TXT_S19.visible = false;
TXT_S20.visible = false;
TXT_S21.visible = false;
TXT_S22.visible = false;
TXT_S23.visible = false;
TXT_S24.visible = false;
TXT_S25.visible = false;
TXT_S26.visible = false;
TXT_S27.visible = false;
TXT_S28.visible = false;
TXT_S29.visible = false;
TXT_S30.visible = false;
TXT_S31.visible = false;
TXT_S32.visible = false;
TXTGo.visible = false;
BTN_Button2.visible = false;
TXTStudentOutput.visible = true;
BTN_Button1.visible = false;
BTN_Button2.visible = true;
TXTLucky.visible = true;
}
BTN_Button1.addEventListener (MouseEvent.CLICK, fStartApp)
var nRandomNumber: Number;
function finitialise (evt:MouseEvent):void{
TXTStudentOutput.visible = false;
BTN_Button2.visible = false;
TXTLucky.visible = false;
}
function fMainProgram (evt:MouseEvent):void{
fRandom(null);
}
function fRandom (evt:MouseEvent):void{
nRandomNumber = Math.ceil(Math.random()*32);
if (nRandomNumber == 1)
TXTStudentOutput.text = (TXT_S1.text);
if (nRandomNumber == 2)
TXTStudentOutput.text = (TXT_S2.text);
if (nRandomNumber == 3)
TXTStudentOutput.text = (TXT_S3.text);
if (nRandomNumber == 4)
TXTStudentOutput.text = (TXT_S4.text);
if (nRandomNumber == 5)
TXTStudentOutput.text = (TXT_S5.text);
if (nRandomNumber == 6)
TXTStudentOutput.text = (TXT_S6.text);
if (nRandomNumber == 7)
TXTStudentOutput.text = (TXT_S7.text);
if (nRandomNumber == 😎
TXTStudentOutput.text = (TXT_S8.text);
if (nRandomNumber == 9)
TXTStudentOutput.text = (TXT_S9.text);
if (nRandomNumber == 10)
TXTStudentOutput.text = (TXT_S10.text);
if (nRandomNumber == 11)
TXTStudentOutput.text = (TXT_S11.text);
if (nRandomNumber == 12)
TXTStudentOutput.text = (TXT_S12.text);
if (nRandomNumber == 13)
TXTStudentOutput.text = (TXT_S13.text);
if (nRandomNumber == 14)
TXTStudentOutput.text = (TXT_S14.text);
if (nRandomNumber == 15)
TXTStudentOutput.text = (TXT_S15.text);
if (nRandomNumber == 16)
TXTStudentOutput.text = (TXT_S16.text);
if (nRandomNumber == 17)
TXTStudentOutput.text = (TXT_S17.text);
if (nRandomNumber == 18)
TXTStudentOutput.text = (TXT_S18.text);
if (nRandomNumber == 19)
TXTStudentOutput.text = (TXT_S19.text);
if (nRandomNumber == 20)
TXTStudentOutput.text = (TXT_S20.text);
if (nRandomNumber == 21)
TXTStudentOutput.text = (TXT_S21.text);
if (nRandomNumber == 22)
TXTStudentOutput.text = (TXT_S22.text);
if (nRandomNumber == 23)
TXTStudentOutput.text = (TXT_S23.text);
if (nRandomNumber == 24)
TXTStudentOutput.text = (TXT_S24.text);
if (nRandomNumber == 25)
TXTStudentOutput.text = (TXT_S25.text);
if (nRandomNumber == 26)
TXTStudentOutput.text = (TXT_S26.text);
if (nRandomNumber == 27)
TXTStudentOutput.text = (TXT_S27.text);
if (nRandomNumber == 28)
TXTStudentOutput.text = (TXT_S28.text);
if (nRandomNumber == 29)
TXTStudentOutput.text = (TXT_S29.text);
if (nRandomNumber == 30)
TXTStudentOutput.text = (TXT_S30.text);
if (nRandomNumber == 31)
TXTStudentOutput.text = (TXT_S31.text);
if (nRandomNumber == 32)
TXTStudentOutput.text = (TXT_S32.text);
}
BTN_Button2.addEventListener(MouseEvent.CLICK,fMainProgram);
