Saving high-resolution image but maintaining filters?
I want to let a user save a high-resolution image of the game.
This should be possible since everything is vectors. But the problem is that filters in Flash don't scale. So my current method of doubling movieclip size, saving, then shrinking back down, ruins the graphics quite a bit, because of the filter issue.
I wish there was either something between cacheAsBitmap and exportAsBitmap, which set the movieclip to look the same even when scaled, but still maintained vectors. Or, if there was a way to harness stage scaling.. Stage scaling already does this nicely. It scales everything up, while maintaining filters relative to everything. But I'm reading that you can't dynamically change the stage unfortunately. It's very frustrating because the capability is *almost* there, yet not.
Anyone got any workarounds?