Scene crashing on interaction - multiple FLVPlayback instances; 2GB of RAM to blame?
Hi there;
I'm currently working on a Kiosk interface for an in-house piece of hardware that we're manufacturing. All the visuals are largely handled by imported MP4's.
Simple enough structure; with a menu containing five buttons; each of which stop the background video from playing; hide the buttons, as well as start the relevant video. This works fine, on my authoring computer (very powerful); as well as the Kiosk itself.
However, when I add another layer of complexity to the scene (by, for example - adding a submenu, with it's own buttons for video selection), the scene will intermittently crash to desktop; with no error message - only on the Kiosk PC. This PC has much lower specs than my authoring PC; an i5 processor, integrated graphics - as well as only 2GB of ram.
I've tried debugging it - and the only error message I've managed to pull out is "out of memory". The crash to desktop always happens when a button is pressed; be it the menu-button (to return to the main menu), or a video button (to start a video) - as these are effectively doing very similar things. This crash cannot be replicated on my authoring PC; no matter how long or how hard I press it.
Upon lowering the bitrate of all the videos used by the scene - it appears the issue happens much less frequently; however it is not resolved entirely.
This issue has presented itself on two separate versions of the file; both of which have been individually built up from the simple (and stable) version of the file, mentioned earlier.
Am I right to think that the memory limitation of the hardware is cause to blame here?