Sound stops after 1 second
Hi,
I have set of sound files in .mp3 format. One of the files is 3 seconds long but when I play it in my app it stops after 1s. Sound_Complete event is fired after 1 second of a 3 seconds sound file.
I dont know how to fix this, didn't find any helpfull properties of Sound class or SoundChannel class. Was trying to change sample rating of .mp3 file, but it does nothing.
