Question
streaming sound start control
Hello,
I load a streaming sound
AudioObj.loadSound("song1.mp3", true);
But I don't want it to start immediately, first an image has to be
loaded. So I do
AudioObj.stop();
now the image has loaded and I do a
AudioObj.start();
But now the AudioObj waits itself until it's completely loaded. Like an
event sound.
hhmmm.... why?
what should i do?
josp
I load a streaming sound
AudioObj.loadSound("song1.mp3", true);
But I don't want it to start immediately, first an image has to be
loaded. So I do
AudioObj.stop();
now the image has loaded and I do a
AudioObj.start();
But now the AudioObj waits itself until it's completely loaded. Like an
event sound.
hhmmm.... why?
what should i do?
josp